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If you’ve been watching the recent ArmegonTV streams, you already know how this goes.Creative Director Venelin jumps in, starts talking about something small… …and suddenly we’re looking at something

If you watched Venelin’s stream this Sunday, you may have seen the announcement a little earlier than we expected.Our Creative Director decided to...borrow... the trailer for today’s news and couldn’t

Last Sunday on ArmegonTV, Venelin (Creative Director) and Aleksandar (Design Director) walked through the original class design document for Scars of Honor and shared how the classes are being shaped.

From the very beginning, PC has been the primary platform for Scars of Honor. The game’s core systems and gameplay structure were built with PC as the foundation.While we explored the possibility of b

Our latest showcase was about one thing: connecting the dots. Here’s a quick breakdown of what we revealed - and what’s coming next as we head toward our first community playtests in 2026.Visual Updat

Venelin, the Creative Director of Scars of Honor, answered a wide range of community questions about the game’s design, monetization, and solo/group content during his weekly Twitch stream every Sunda

When we first started working on Scars of Honor, it was just a small passion project-one person dreaming of bringing back the classic MMO feeling, but with modern systems, smooth combat, and meaningfu

Dungeons are where Scars of Honor becomes a true cooperative adventure. They aren’t just combat spaces or loot corridors - they are dangerous, lore-rich trials designed to test how well you fight, ada
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